Graphics Reference
In-Depth Information
10.
In the Target field, enter the name of the Arm object, in this case
Arm
. Increase the value of Offset.
This value determines the distance from the surface of the target mesh (the arm itself) to the shrink-
wrapped mesh (the sleeve). This will directly impact how tightly or loosely the sleeve fits. The resulting
modified mesh should look something like
Figure 5-46
.
Apply the modifier by clicking the Apply button
on the Modifier panel.
11.
Model the shoulder seam and the cuff of the sleeve by hand. Use the E key to extrude and the S, G,
and R keys to scale, translate, and rotate as appropriate. The shoulder seam should look similar to
Figure
5-47
.
The cuff should look like
Figure 5-48
.