Graphics Reference
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Figure 5-36 The new cylinder mesh
2. If you placed it somewhere other than at the center of the Armature object, press Alt+G and Alt+R to
clear any translation and rotation. In this particular example, it doesn't matter much whether all the ob-
jects have their centers at the same place, but it's a good habit to get into. There's no reason why these
objects should have their centers scattered around.
3. Tab into Edit mode. Select all the vertices of the mesh by pressing the A key; then rotate the cylinder
by pressing the R key followed by the Z key and entering 90 . Press the G key and move the cylinder so
that it begins at the shoulder, as shown in Figure 5-37 . Scale as necessary by pressing the S key.
 
 
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