Graphics Reference
In-Depth Information
Figure 5-28 Collision settings for the pole
Clothing for Animation
Creatingclothingforanimatedcharactersisaveryimportantandoftenpoorlyunderstooduseoftheclothsolver.
It's important to understand how to get the most of it.
Obviously, not every article of clothing that is made out of cloth in real life should be represented with a
cloth simulator in CG. Some clothing articles are best modeled and rigged in the traditional way, without simu-
lation. Clothing that is stiff or tight fitting generally doesn't require simulation and won't be well mimicked in
this way. Articles of clothing that billow or bunch up are appropriate for cloth simulation. There are often cases
where part of an article of clothing should be simulated and other parts, such as the bodice portion of a dress,
should not be simulated. This can be accomplished by using vertex groups and weight painting to pin portions
of the clothing that are not subject to the simulation.
When animating cloth simulation there are several issues to be aware of. You need to ensure that any po-
tential areas of penetration are avoided or concealed. You need to make sure that the movement of the cloth
is doing what you want it to and avoid wrong behaviors such as the cloth squirming when it should be resting
 
Search WWH ::




Custom Search