Graphics Reference
In-Depth Information
Figure 5-11 Add an empty.
5. Go back into Pose mode and select the topmost armature bone. Then return to Object mode, select the
two-vertex Mesh object, Shift-select the armature, and bone-parent the Mesh object to the bone by press-
ing Ctrl+P and choosing Bone, as shown in Figure 5-12 .
6. Selecttheempty,andthenShift-selecttheMeshobject.TabintoEditmodeandselectthelowervertex;
then press Ctrl+P to vertex-parent the empty to that vertex, as shown in Figure 5-13 .
7. To make the empty's movement control the armature, set up a Copy Location constraint for the bot-
tommost bone. To do this, select the armature and enter Pose mode. Select the bottommost control bone
and add a Copy Location constraint targeted to the empty, as shown in Figure 5-14 .
 
 
 
 
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