Graphics Reference
In-Depth Information
Figure 5-8
Delete all but two vertices, connected by an edge.
2.
Select the armature and enter Pose mode. Select the lower control bone, as shown in
Figure 5-9
, and
snap the cursor to that bone, using Shift+S to access the Snap menu and choosing Cursor To Selected.
Return to Object mode, and select the Mesh object; enter Edit mode, and select one vertex.
3.
Snap the vertex to the cursor with Shift+S and then choose Selection To Cursor, as shown in
Figure
4.
Return again to Object mode, and add an empty to the same point, as shown in
Figure 5-11
.
Because
there is already an empty in the scene (the one controlling the Array modifier), this new empty will be
automatically named Empty.001.