Graphics Reference
In-Depth Information
Figure 5-8 Delete all but two vertices, connected by an edge.
2. Select the armature and enter Pose mode. Select the lower control bone, as shown in Figure 5-9 , and
snap the cursor to that bone, using Shift+S to access the Snap menu and choosing Cursor To Selected.
Return to Object mode, and select the Mesh object; enter Edit mode, and select one vertex.
3. Snap the vertex to the cursor with Shift+S and then choose Selection To Cursor, as shown in Figure
5-10 .
4. Return again to Object mode, and add an empty to the same point, as shown in Figure 5-11 . Because
there is already an empty in the scene (the one controlling the Array modifier), this new empty will be
automatically named Empty.001.
 
 
 
 
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