Graphics Reference
In-Depth Information
In this view, scene lighting is represented, and material properties such as specularity are more accurately rep-
resented than in Multitexture mode.
Figure 4-5 Textured view with GLSL mode and a textured material
Rendering with Blender Internal
Once you've created a scene that you want to render to a final image, you will select Image or Animation on
the Render properties panel, shown in Figure 4-6 , depending on whether you want a single frame rendered or
a sequence (or movie). The Dimensions and Output tabs, shown in Figure 4-7 , are where you set parameters
connectedwiththedimensionsofthefinalimageandwhereyouchoosetheoutputdirectoryandformatofyour
renders.
 
 
 
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