Graphics Reference
In-Depth Information
Figure 4-3 Textured view with Multitexture Material Mode and an active texture
With Multitexture Material Mode selected and the Textured Solid option checked, the Solid view also dis-
plays the active texture, as shown in Figure 4-4 . This view does not represent any scene lighting characteristics
but rather uses the standard Solid view lighting setup, which can be adjusted in your user preferences.
Figure 4-4 Textured Solid view
If your graphics card is able to handle the OpenGL shading language GLSL, you can obtain a more accurate
textured preview by selecting GLSL Material Mode in the Display panel. Unlike Multitexture display, GLSL
Texture view shows UV textures that are associated with actual materials on the object, as shown in Figure 4-5 .
 
 
 
 
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