Graphics Reference
In-Depth Information
Adding Eyeballs
The simplest way to deal with eyeballs is to use ordinary mesh spheres.
1. Add a mesh sphere in Object mode by pressing the spacebar and choosing Add > Mesh > UV Sphere.
Make it a UV sphere with 12 segments and 12 rings.
2. Set the sphere in place as an eyeball and adjust its size and position from Side view with reference to
your Grease Pencil annotations, as shown in Figure 3-30 .
3. Use the Grab tool to adjust the mesh around the eye, as shown in Figure 3-31 .
4. Addthesecondeyeball byusingpressingShift+Dtoduplicate thefirsteyeball andthenpressingtheX
key to constrain its translation to the x-axis. Position the two eyes as shown in Figure 3-32 .
Figure 3-30 Eyeball from the side
 
 
 
 
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