Graphics Reference
In-Depth Information
Another way to work with lower-end hardware is to sculpt parts of a mesh individually. Instead of working
on a whole character, for instance, you could work on the head and body separately.
Sculpting Tools
When you enter Sculpt mode, several new tabs appear in the 3D viewport Tool Shelf (accessed from the 3D
viewport with the T key), shown in Figure 3-2 .
 
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