Graphics Reference
In-Depth Information
Figure 2-85 Orthographic camera settings
Render the image so that the output looks something like Figure 2-86 . This is your material capture image.
To use this material capture image on an object you're sculpting, simply add a shadeless material to the ob-
ject, and add an image texture to that material with the material capture image mapped to Normal coordinates,
as shown in Figure 2-87 .
 
 
 
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