Graphics Reference
In-Depth Information
Figure 2-85
Orthographic camera settings
Render the image so that the output looks something like
Figure 2-86
. This is your material capture image.
To use this material capture image on an object you're sculpting, simply add a shadeless material to the ob-
ject, and add an image texture to that material with the material capture image mapped to Normal coordinates,
as shown in
Figure 2-87
.