Graphics Reference
In-Depth Information
HittingFmultipletimestogglesthroughoptionalsockets.Tomixthetwomaterials,drawaconnectionbetween
Rock and the Color1 socket on the Mix node and a connection between Magma and the Color2 socket. Draw a
connection between the Color sockets on the Mix node and the Output node, as shown in Figure 2-70 . As you
cansee,theoutputmaterial isnowamixtureofthetwoinputmaterials. TheMixfactoroftheMixnodeis0.50,
which means that the two materials are mixed at a uniform level of 50/50 across the entire object. You need to
input a Mix factor that will give a more appropriate mix effect.
1. Add a new Material Input node in the same way you did for the previous two Material nodes. In the
drop-down menu on the node, select Add New to create a new texture, and name the texture MixTex.
Make this texture a hard clouds texture with the values set as shown in Figure 2-71 . This texture will
provide a pattern ofblack and white (that is, 0.0and 1.0)to replace the uniform 0.50that'sthe default for
the Mix node.
 
 
Search WWH ::




Custom Search