Graphics Reference
In-Depth Information
Figure 2-58 Shader values for the spec material
10. ReturntotheNodesEditor.PressShift+AandaddanewMaterialnode.Onceagain,chooseAddNew
from the Material drop-down menu and create a new material. Name this material blend . The parameters
for the blend material are shown in Figure 2-59 .
11. This material is shadeless, so shader values have no effect. It has a single Generated-coordinate-
mapped blend texture on it. The blend texture is called blend, and its values are shown in Figure 2-60 .
 
 
 
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