Graphics Reference
In-Depth Information
Figure 2-58
Shader values for the spec material
10.
ReturntotheNodesEditor.PressShift+AandaddanewMaterialnode.Onceagain,chooseAddNew
from the Material drop-down menu and create a new material. Name this material
blend
. The parameters
for the blend material are shown in
Figure 2-59
.
11.
This material is shadeless, so shader values have no effect. It has a single Generated-coordinate-
mapped blend texture on it. The blend texture is called blend, and its values are shown in
Figure 2-60
.