Graphics Reference
In-Depth Information
Figure 2-46 Adjusting brightness and contrast
5. Save the visible layer as no-seams-bump.png by choosing Save As from the File menu. The res-
ulting texture file should look like the one shown in Figure 2-47 . Remember to save the GIMP file separ-
ately as an .xcf file if you want to be able to go back and work with individual layers.
6. You now have the final texture. Return to Blender and load it into the UV/Image Editor. As you can
see in Figure 2-48 , the seams have been eliminated.
 
 
 
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