Graphics Programs Reference
In-Depth Information
Step Nine:
Let's add some dodging and burning
to sculpt her face and enhance all the
highlight and shadow areas on her skin.
Click on the Create New Adjustment Layer
icon at the bottom of the Layers panel
(its icon looks like a half-black/half-white
circle), and choose Curves from the pop-
up menu to add a Curves adjustment layer.
Now, here's what you're gonna do: Drag the
center of this curve (just click-and-drag on
the center of the graph in the Properties
panel) up and over to the upper-left corner
(as shown here). This blows out and trashes
your image like you can't believe (well, you'll
see when you try it). Then, you need to hide
this behind a black mask, but since adjust-
ment layers already have a mask attached,
all you have to do is press Command-I
(PC: Ctrl-I) to invert the mask to black. Get
the Brush tool, but choose a small, hard-
edged brush from the Brush Picker (I made
mine 12 px), and paint in white over the
highlights on her face, neck, and shoulders
(basically anything that protrudes outward
from her body, as shown here).
Step 10:
To turn these white lines into sof t high-
lights, go to the Properties panel (where
your curve should still be showing), and
click on the Masks icon at the top left. This
panel lets us adjust the contents of that
black inverted mask on your Curves layer.
Drag the Feather slider way over to the right
(here, I dragged it over to 38 pixels), until
those hard lines turn into soft highlights
(like you see here). At this point, they're
really bright highlights, but we'll deal with
that in a few minutes. Now you can hide
this highlight layer (at least for a few min-
utes) by clicking on the Eye icon to the left
of the layer in the Layers panel.
Continued
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