Graphics Programs Reference
In-Depth Information
Step 13:
Next, go under the Filter menu, under Blur,
and choose Average (as shown here), which
creates a solid color based on the average
colors in your selection (this is how we
get a perfect match in colors). When you
choose Average, no dialog comes up or
anything—it just does its thing, and the
result is your shape is filled with the aver-
age color of your background (as seen
here). Now, you can deselect by pressing
Command-D (PC: Ctrl-D) , and you can
make the other two layers visible again
(click where the little Eye icons used to
be and they'll be visible again).
Step 14:
To apply this color to your player, go to
the Layers panel and change the layer blend
mode (in the pop-up menu up top—
it's shown circled here in red) from Normal
to Color , which lets the color come through
to your player on the layer below it. This
basically turns your player that color, but
that's not what we want—we just want
some of that color. So, using the Opacity
slider (at the top-right corner of the panel),
lower the amount until the player, color-
wise, really looks like he was photographed
in these surroundings (here, I lowered the
Opacity of the Color layer to 55%). Okay,
now we're starting to get closer, but we're
not done yet. Let's go ahead and merge
that top Color layer with our selected player
layer (merging them into just one layer) by
pressing Command-E (PC: Ctrl-E), which
is the shortcut for Merge Down and takes
the layer you're currently on (the Color
layer) and merges it permanently with the
layer directly below it.
Continued
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