Graphics Programs Reference
In-Depth Information
CHAPTER 10
JUMPING TO PHOTOSHOP
how and when to do it
Even though this book was written so you
can jump in anywhere, I can tell you right
now that if this is the first chapter intro you're
reading, you probably should turn back to the
Chapter 1 intro and start by reading that
first, then work your way back to here, just
reading chapter intros (not the whole chap-
ters). Actually, go back a page or two further
(to the part where I tell you not to read these
chapter intros if you're a Mr. Fussypants), and
then you can determine if you should take
the mental break imposed by these chapter
intros or not. Now, the chapter you're about
to embark upon is about using Adobe Photo-
shop with Lightroom, and there are still a
bunch of reasons why we still need to use
Photoshop (or Photoshop Elements) to get
the job done. For example, Lightroom doesn't
have things like layers, or filters, or blend
modes, or pro-level type control, or the
Quick Selection tool, or HDR, or serious
portrait retouching, or the ability to stitch
panoramas (I could go on and on), so we
still need it. We don't need Photoshop for
every image, but you'll know when you need
it, because you'll hit that moment when you
realize what you want to do can't be done
in Lightroom. Let's take creating counterfeit
currency, for example. Lightroom kind of
stinks for that, but if you're going to buy the
full version of Photoshop (which runs around
$700 U.S.), you're just about going to need to
be printing your own money. The Catch-22
is that you need counterfeit money to buy
Photoshop, but you need Photoshop first to
create realistic counterfeit money. It's this
conundrum that has kept so many of us out
of the Federal prison system.
 
 
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