Graphics Reference
In-Depth Information
the 2D positions of the remaining face mesh vertices on the range map by
deforming the local patches based on the range data. By collecting the range
information according to the positions of the vertices on the range map, the 3D
facial geometry is decided. The remaining head components are automatically
adjust by shifting, rotating, and scaling. Interactive manual editing on the fitted
model are required where the scanned data are missing. We have developed an
interactive model editing tools to make the editing easy. The interface of the
editing tool is shown in Figure 2.4. After editing, texture map is mapped onto
Figure 2.4. The model editor.
the customized model to achieve photo-realistic appearance. Figure 2.5 shows
an example of a customized face model.
Figure 2.5.
An example of customized face models.
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