Game Development Reference
In-Depth Information
Summary
Building a standalone project that hooks into other libraries is the first step towards
building an application. We skipped most of this grunt work by using a prebuilt tem-
plate; but if you're just starting out with the game development, it is important to un-
derstand and practice this process for the future, since this will not be the last time
you have to tinker with Visual Studio project properties!
The most interesting lesson we learned is how to keep our application layer code in a
separate class, and how to get hooks into the FreeGLUT library, thus giving it control
over our application.
In the next chapter, we will introduce two of the most important parts of any game:
graphics and user input!
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