Game Development Reference
In-Depth Information
Exploring
the
Bullet
and
FreeGLUT
projects
Packaged versions of the Bullet and FreeGLUT projects can be found with this
topic's source code, which can be downloaded from the PACKT website at: ht-
tp://www.packtpub.com/learning-game-physics-with-bullet-physics-and-opengl/book
Note
Note that this topic uses Bullet Version 2.81. As of the time of writing, Bullet is un-
dergoing an overhaul in Version 3.x to make use of multiprocessor environments
and push physics processing onto GPUs. Check this github repository for more
information:
http://github.com/erwincoumans/bullet3
Bullet and FreeGLUT can also be downloaded from their respective project websites:
http://bulletphysics.org
http://freeglut.sourceforge.net
Bullet and FreeGLUT are both open source libraries, licensed under the zlib and X-
Consortium/MIT licenses, respectively. The details can be found at:
http://opensource.org/licenses/zlib-license.php
http://opensource.org/licenses/MIT
Also, the main website for OpenGL itself is: http://www.opengl.org
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