Game Development Reference
In-Depth Information
2
Porting Common
Libraries
In this chapter, we will cover:
F Compiling the native static libraries for Windows
F Compiling the native static libraries for Android
F Compiling the libcurl networking library
F Compiling the OpenAL library
F Compiling libvorbis, libmodplug, and libtheora
F Using the FreeImage graphics library
F Using FreeType library for text rendering
F Implementing timing in physics
F Rendering graphics in 2D
F Setting up Box2D simulations
F Building the ODE physical library
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