Game Development Reference
In-Depth Information
2
Porting Common
Libraries
In this chapter, we will cover:
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Compiling the native static libraries for Windows
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Compiling the native static libraries for Android
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Compiling the libcurl networking library
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Compiling the OpenAL library
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Compiling libvorbis, libmodplug, and libtheora
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Using the FreeImage graphics library
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Using FreeType library for text rendering
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Implementing timing in physics
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Rendering graphics in 2D
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Setting up Box2D simulations
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Building the ODE physical library