Game Development Reference
In-Depth Information
if ( g_InGallery )
{
g_MousePos = Pos;
g_MouseTime = Env_GetSeconds();
g_Flow->FFlinger->OnTouch( true );
}
}
Callbacks
OnMouseMove()
and
OnMouseUp()
are similar, and can be found in the
5_
Puzzle/main.cpp
ile.
How it works…
Let's have a brief glimpse of the game. The main menu looks as the following screenshot:
Tapping on New Game shows the 3D carousel with images fetched from Picasa, as shown in
the following screenshot: