Game Development Reference
In-Depth Information
8
Writing a Match-3
Game
In this chapter we will cover:
F Handling asynchronous multi-touch input
F Improving the audio playback mechanism
F Shutting down the application
F Implementing the main loop
F Creating a multiplatform gaming engine
F Writing the match-3 game
F Managing shapes
F Managing the game ield logic
F Implementing user interaction within a game loop
Introduction
In this chapter we start putting together the recipes from the previous chapters. Most of
the following recipes are aimed at improving and integrating the material scattered over the
preceding chapters.
The example project of this chapter is actually a simpliied version of
the MultiBricks game published by the topics' authors on Google Play:
http://play.google.com/store/apps/details?id=com.
linderdaum.engine.multibricks .
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