Graphics Reference
In-Depth Information
(continued)
width width in pixels of window to create
height height in pixels of window to create
flags bitfield for the window creation flags
ES_WINDOW_RGB —speciies that the color buffer should
have R, G, B channels
ES_WINDOW_ALPHA —speciies that the color buffer should
have alpha
ES_WINDOW_DEPTH —speciies that a depth buffer should be
created
ES_WINDOW_STENCIL —speciies that a stencil buffer
should be created
ES_WINDOW_MULTISAMPLE —speciies that a multisample
buffer should be created
Returns:
GL_TRUE if window creation is successful; GL_FALSE otherwise
void ESUTIL_API esRegisterDrawFunc (ESContext * esContext,
void(ESCALLBACK *drawFunc ) (ESContext *))
Register a draw callback function to be used to render each frame.
Parameters:
esContext application context
drawFunc draw callback function that will be used to render the scene
void ESUTIL_API esRegisterUpdateFunc (ESContext * esContext ,
void(ESCALLBACK * updateFunc )
(ESContext *, float))
Register an update callback function to be used to update on each time step.
Parameters:
esContext application context
updateFunc update callback function that will be used to render the
scene
 
 
Search WWH ::




Custom Search