Graphics Reference
In-Depth Information
Table 15-2
Application-Modifiable OpenGL ES State Queries (continued)
Minimum/
Initial Value
State Variable
Description
Get Function
GL_CURRENT_
PROGRAM
Currently bound
shader program
0
glGetIntegerv
GL_
RENDERBUFFER_
BINDING
Currently bound
renderbuffer
0
glGetIntegerv
GL_TRANSFORM_
FEEDBACK_
BINDING
Buffer object
currently bound
to generic bind
point for transform
feedback operations
0
glGetIntegerv
GL_TRANSFORM_
FEEDBACK_
BINDING
Buffer object currently
bound to each
transform feedback
attribute stream
0
glGetIntegeri_v
GL_TRANSFORM_
FEEDBACK_
BUFFER_START
Start offset of binding
range for each
transform feedback
attribute stream
0
glGetInteger64i_v
GL_TRANSFORM_
FEEDBACK_
BUFFER_SIZE
Size of binding range
for each transform
feedback attribute
stream
0
glGetInteger64i_v
GL_TRANSFORM_
FEEDBACK_
PAUSED
Whether transform
feedback is currently
paused on the object
GL_FALSE glGetBooleanv
GL_TRANSFORM_
FEEDBACK_
ACTIVE
Whether transform
feedback is currently
active on the object
GL_FALSE glGetBooleanv
GL_UNIFORM_
BUFFER_BINDING
Currently bound
uniform buffer object
for buffer object
manipulation
0
glGetIntegerv
GL_UNIFORM_
BUFFER_BINDING
Uniform buffer object
currently bound to
the specified context
binding point
0
glGetIntegeri_v
 
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