Graphics Reference
In-Depth Information
Table 15-1
Implementation-Dependent State Queries (continued)
Minimum/
Initial
Value
State Variable
Description
Get Function
GL_MAX_
COMBINED_
UNIFORM_BLOCKS
Maximum number of
uniform buffers per
program supported
24
glGetIntegerv
GL_MAX_
COMBINED_
VERTEX_UNIFORM_
COMPONENTS
Maximum number of
words for vertex shader
uniform variables in all
uniform blocks supported
glGetInteger64v
GL_MAX_
COMBINED_
FRAGMENT_
UNIFORM_
COMPONENTS
Maximum number of
words for vertex shader
uniform variables in all
uniform blocks supported
glGetInteger64v
GL_MAX_VARYING_
COMPONENTS
glGetIntegerv
Maximum number of
components for output
variables supported
60
GL_MAX_VARYING_
VECTORS
glGetIntegerv
Maximum number
of vectors for output
variables supported
15
GL_MAX_
COMBINED_
TEXTURE_IMAGE_
UNITS
Maximum number of
accessible texture units
supported
32
glGetIntegerv
GL_MAX_
TRANSFORM_
FEEDBACK_
INTERLEAVED_
COMPONENTS
Maximum number
of components in
interleaved mode
supported
64
glGetIntegerv
GL_MAX_
TRANSFORM_
FEEDBACK_
SEPARATE_
COMPONENTS
glGetIntegerv
Maximum number of
components in separate
mode supported
4
(continues)
 
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