Graphics Reference
In-Depth Information
Table 15-1
Implementation-Dependent State Queries (continued)
Minimum/
Initial
Value
State Variable
Description
Get Function
GL_NUM_PROGRAM_
BINARY_FORMATS
Number of program
binary formats supported
0
glGetIntegerv
GL_PROGRAM_
BINARY_FORMATS
Program binary formats
supported
glGetIntegerv
GL_NUM_SHADER_
BINARY_FORMATS
Number of shader binary
formats supported
0
glGetIntegerv
GL_SHADER_
BINARY_FORMATS
Shader binary formats
supported
glGetIntegerv
GL_MAX_SERVER_
WAIT_TIMEOUT
Maximum glWaitSync
timeout interval
0
glGetInteger64v
GL_MAX_VERTEX_
ATTRIBS
glGetIntegerv
Maximum number
of vertex attributes
supported
16
GL_MAX_VERTEX_
UNIFORM_
COMPONENTS
glGetIntegerv
Maximum number of
components for vertex
shader uniform variables
supported
1024
GL_MAX_VERTEX_
UNIFORM_VECTORS
glGetIntegerv
Maximum number
of vectors for vertex
shader uniform variables
supported
256
GL_MAX_VERTEX_
UNIFORM_BLOCKS
Maximum number of
vertex uniform buffers
per program supported
12
glGetIntegerv
GL_MAX_VERTEX_
OUTPUT_
COMPONENTS
Maximum number of
components of outputs
written by a vertex shader
supported
64
glGetIntegerv
GL_MAX_VERTEX_
TEXTURE_IMAGE_
UNITS
Maximum number of
texture image units
accessible by a vertex
shader supported
16
glGetIntegerv
(continues)
 
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