Graphics Reference
In-Depth Information
Table 12-1
Renderbuffer Formats for Color-Renderable Buffer
(continued)
Internal Format
Red Bits
Green Bits
Blue Bits
Alpha Bits
GL_RG8
8
8
—
—
GL_RG8UI
ui8
ui8
—
—
GL_RG8I
i8
i8
—
—
GL_RG16UI
ui16
ui16
—
—
GL_RG16I
i16
i16
—
—
GL_RG32UI
ui32
ui32
—
—
GL_RG32I
i32
i32
—
—
GL_RGB8
8
8
8
—
GL_RGB565
5
6
5
—
GL_RGBA8
8
8
8
8
GL_SRGB8_ALPHA8
8
8
8
8
GL_RGB5_A1
5
5
5
1
GL_RGBA4
4
4
4
4
GL_RGB10_A2
10
10
10
2
GL_RGBA8UI
ui8
ui8
ui8
ui8
GL_RGBA8I
i8
i8
i8
i8
GL_RGB10_A2UI
ui10
ui10
ui10
ui2
GL_RGBA16UI
ui16
ui16
ui16
ui16
GL_RGBA16I
i16
i16
i16
i16
GL_RGBA32UI
ui32
ui32
ui32
ui32
GL_RGBA32I
i32
i32
i32
i32
i
denotes an integer;
ui
denotes an unsigned integer type.