Graphics Reference
In-Depth Information
Table 9-7
Valid Sized Internal Integer Texture Format Combinations for glTexImage2D
internalFormat
format
type
Input Data
R
F
GL_R8UI
GL_RED_INTEGER
GL_UNSIGNED_BYTE
8-bit Red
(unsigned int)
X
GL_R8I
GL_RED_INTEGER
GL_BYTE
8-bit Red (signed
int)
X
GL_R16UI
GL_RED_INTEGER
GL_UNSIGNED_
SHORT
16-bit Red
(unsigned int)
X
GL_R16I
GL_RED_INTEGER
GL_SHORT
16-bit Red (signed
int)
X
GL_R32UI
GL_RED_INTEGER
GL_UNSIGNED_INT
32-bit Red
(unsigned int)
X
GL_R32I
GL_RED_INTEGER
GL_INT
32-bit Red (signed
int)
X
GL_RG8UI
GL_RG_INTEGER
GL_UNSIGNED_BYTE
8/8 RG (unsigned
int)
X
GL_RG8I
GL_RG_INTEGER
GL_BYTE
8/8 RG (signed int)
X
GL_RG16UI GL_RG_INTEGER
GL_UNSIGNED_
SHORT
16/16 RG
(unsigned int)
X
GL_RG16I
GL_RG_INTEGER
GL_SHORT
16/16 RG (signed
int)
X
GL_RG32UI GL_RG_INTEGER
GL_UNSIGNED_INT
32/32 RG
(unsigned int)
X
GL_RG32I
GL_RG_INTEGER
GL_INT
32/32 RG (signed
int)
X
GL_RGBAUI GL_RGBA_INTEGER GL_UNSIGNED_BYTE
8/8/8/8 RGBA
(unsigned int)
X
GL_RGBAI
GL_RGBA_INTEGER GL_BYTE
8/8/8/8 RGBA
(signed int)
X
GL_RGB8UI GL_RGB_INTEGER
GL_UNSIGNED_BYTE
8/8/8 RGB
(unsigned int)
GL_RGB8I
GL_RGB_INTEGER
GL_BYTE
8/8/8 RGB (signed
int)
(continues)
 
Search WWH ::




Custom Search