Graphics Reference
In-Depth Information
The filtering modes are specified (along with many other texture
options) with glTexParameter[i | f][v] . The texture filtering modes are
described next, and the remaining options are described in subsequent
sections.
void glTexParameteri (GLenum target, GLenum pname,
GLint param )
void glTexParameteriv (GLenum target , GLenum pname ,
const GLint *params )
void glTexParameterf (GLenum target , GLenum pname,
GLfloat param )
void glTexParameterfv (GLenum target, GLenum pname,
const GLfloat *params )
the texture target can be GL_TEXTURE_2D , GL_TEXTURE_3D ,
GL_TEXTURE_2D_ARRAY , or GL_TEXTURE_CUBE_MAP
target
the parameter to set; one of
GL_TEXTURE_BASE_LEVEL
GL_TEXTURE_COMPARE_FUNC
GL_TEXTURE_COMPARE_MODE
GL_TEXTURE_MIN_FILTER
GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MIN_LOD
GL_TEXTURE_MAX_LOD
GL_TEXTURE_MAX_LEVEL
GL_TEXTURE_SWIZZLE_R
GL_TEXTURE_SWIZZLE_G
GL_TEXTURE_SWIZZLE_B
GL_TEXTURE_SWIZZLE_A
GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_T
GL_TEXTURE_WRAP_R
pname
the value (or array of values for the ā€œvā€ entrypoints) to set the
texture parameter to
If pname is GL_TEXTURE_MAG_FILTER , then param can be
GL_NEAREST or GL_LINEAR
If pname is GL_TEXTURE_MIN_FILTER , then param can be
GL_NEAREST , GL_LINEAR , GL_NEAREST_MIPMAP_NEAREST ,
GL_NEAREST_MIPMAP_LINEAR , GL_LINEAR_MIPMAP_NEAREST ,
or GL_LINEAR_MIPMAP_LINEAR
params
(continues)
 
 
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