Graphics Reference
In-Depth Information
void glDrawArrays (GLenum mode, GLint first,
GLsizei count )
mode specifies the primitive to render; valid values are
GL_POINTS
GL_LINES
GL_LINE_STRIP
GL_LINE_LOOP
GL_TRIANGLES
GL_TRIANGLE_STRIP
GL_TRIANGLE_FAN
first specifies the starting vertex index in the enabled vertex arrays
count specifies the number of vertices to be drawn
void glDrawElements (GLenum mode, GLsizei count,
GLenum type, const GLvoid *indices )
void glDrawRangeElements (GLenum mode, GLuint start,
GLuint end, GLsizei count,
GLenum type, const GLvoid  *indices )
mode specifies the primitive to render; valid values are
GL_POINTS
GL_LINES
GL_LINE_STRIP
GL_LINE_LOOP
GL_TRIANGLES
GL_TRIANGLE_STRIP
GL_TRIANGLE_FAN
start specifies the minimum array index in indices
( glDrawRangeElements only)
end specifies the maximum array index in indices
( glDrawRangeElements only)
count specifies the number of indices to be drawn
type specifies the type of element indices stored in indices ;
valid values are
GL_UNSIGNED_BYTE
GL_UNSIGNED_SHORT
GL_UNSIGNED_INT
indices specifies a pointer to location where element indices are stored
 
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