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to add. The stats box should also contain a button that, when
pressed, recomputes the statistics for the current contents of the
text field.
PP 5.17 Using the PairOfDice class from PP 4.7, design and implement
a class to play a game called Pig. In this game, the user competes
against the computer. On each turn, the current player rolls a
pair of dice and accumulates points. The goal is to reach 100
points before your opponent does. If, on any turn, the player
rolls a 1, all points accumulated for that round are forfeited and
control of the dice moves to the other player. If the player rolls
two 1s in one turn, the player loses all points accumulated thus
far in the game and loses control of the dice. The player may vol-
untarily turn over the dice after each roll. Therefore, the player
must decide to either roll again (be a pig) and risk losing points,
or relinquish control of the dice, possibly allowing the other
player to win. Implement the computer player such that it always
relinquishes the dice after accumulating 20 or more points in any
given round.
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