Game Development Reference
In-Depth Information
2
.
What is a good rule of thumb for whether or not a particular vector should
be normalized?
3
.
Given the position of the player,
P
, how do you
efficiently
determine
whether it is closer to point
A
or point
B
?
4
.
Given the vectors and in the following diagram, solve for using vec-
tor operations.
5
.
Given the following triangle, calculate
θ
using vectors:
6
.
Using the previous triangle, calculate the surface normal
coming out of the
page
in a right-handed coordinate system.