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2 . What is a good rule of thumb for whether or not a particular vector should
be normalized?
3 . Given the position of the player, P , how do you efficiently determine
whether it is closer to point A or point B ?
4 . Given the vectors and in the following diagram, solve for using vec-
tor operations.
5 . Given the following triangle, calculate θ using vectors:
6 . Using the previous triangle, calculate the surface normal coming out of the
page in a right-handed coordinate system.
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