Game Development Reference
In-Depth Information
should come out of the left speaker. Otherwise, it should come out of the
right.
9 . Result:
10 . When the matrix is orthonormal.
Chapter 4: 3D Graphics
1 . Triangles are the simplest type of polygon and can be represented with
only three vertices. Furthermore, they are guaranteed to lie on a single
plane.
2 . The four primary coordinate spaces in the rendering pipeline are model
space, world space, view/camera space, and projection space. Model
space is the coordinate space relative to the origin point of the model
(which is often set in a modeling program). World space is the coordinate
system of the level, and all objects in the world are positioned relative to
the world space origin. View space is the world seen through the eyes of
the camera. Projection space is the coordinate space where the 3D view
has been flattened into a 2D image.
3 . The order of multiplication should be rotation matrix multiplied by the
translation matrix:
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