Game Development Reference
In-Depth Information
Any functionality that all game objects should share, regardless of type, could be
placed in this base class. Then we could declare two interfaces, one for drawable
objects and one for updatable objects:
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interface Drawable
function Draw()
end
interface Updateable
function Update ( float deltaTime )
end
Once we have these two interfaces, we can then declare our three types of game
objects relative to both the base class and said interfaces:
Click here to view code image
// Update-only Game Object
class UGameObject inherits GameObject , implements
Updateable
// Overload Update function
...
end
// Draw-only Game Object
class DGameObject inherits GameObject , implements
Drawable
// Overload Draw function
...
end
// Update and Draw Game Object
class DUGameObject inherits UGameObject , implements
Drawable
// Inherit overloaded Update, overload Draw
function
...
end
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