Game Development Reference
In-Depth Information
6 . If the A* algorithm has its heuristic changed such that h ( x ) = 0, which al-
gorithm does this mimic?
7 . Compare A* to Dijkstra's algorithm. Is one preferred over the other, and
why?
8 . You are designing an AI for an enemy wolf. Construct a simple behavioral
state machine for this enemy with at least five states.
9 . What are the advantages of the state design pattern?
10 . What is a strategy, and how can it be broken down into smaller compon-
ents?
Additional References
General AI
Game/AI ( http://ai-blog.net/ ) . This blog has articles from several programmers
with industry experience who talk about many topics related to AI programming.
Millington, Ian and John Funge. Artificial Intelligence for Games (2nd Edi-
tion). Burlington: Morgan Kaufmann, 2009 . This topic is an algorithmic ap-
proach to many common game AI problems.
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