Game Development Reference
In-Depth Information
Figure 9.10 More complex stealth AI state machine.
Notice how the Death state has been detached from the others. This was done
simply to remove some arrows from the flow chart, because any state can trans-
ition into the Death state when the AI is killed. Now, we could add even more
complexities to our AI's behavior if we so desired. But the principles of designing
an AI's behavior are the same irrespective of the number of states.
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