Travel Reference
In-Depth Information
HRAFNKELL'S SAGA
The saga of Hrafnkell is one of the most widely read Icelandic sagas, thanks to its suc-
cinct plot and memorable characters. The tale is particularly interesting because its
premises seem to derail any modern notions of right, wrong and justice served. The only
conclusions one can draw are 'it's better to be alive than dead' and 'it's better to have the
support of powerful chieftains than rely on any kind of god'.
The main character, Hrafnkell, is a religious fanatic who builds a temple to Freyr on the
farm Aðalból in Hrafnkelsdalur. Hrafnkell's prized stallion, Freyfaxi, is dedicated to the
god, and Hrafnkell swears an oath to kill anyone who dares ride him without permission.
As might be expected, someone does. Discovering the outrage, Hrafnkell takes his axe to
the errant youth.
When the boy's father, Þorbjörn, demands compensation for his son's death, Hrafnkell
refuses to pay up, offering instead to look after Þorbjörn in his old age. Proudly, the man
refuses, and the characters are launched into a court battle that ultimately leads to
Hrafnkell being declared an outlaw. He chooses to ignore the sentence and returns home.
Before long, Þorbjörn's nephew Sámur Bjarnason arrives to uphold the family honour,
stringing Hrafnkell up by his Achilles tendons until he agrees to hand over his farm and
possessions. Sámur then offers him a choice: to live a life of subordination and dishonour,
or to die on the spot. You might think a saga hero would go for death, but Hrafnkell
chooses life.
Sámur moves into Aðalból and makes a few home improvements. The pagan temple is
destroyed, and the horse Freyfaxi weighted with stones, thrown over a cliff and drowned
in the water below. Hrafnkell, by now convinced that his favourite god doesn't give two
hoots about him, renounces his religious beliefs and sets up on a new farm,
Hrafnkelsstaðir. He vows to change his vengeful nature and becomes a kind and simple
farmer, becoming so well-liked in his new neighbourhood that he gains even more wealth
and power than before.
One day, Sámur and his brother Eyvindur pass by en route to Aðalból. Hrafnkell's maid
sees them and goads her employer into taking revenge for his earlier humiliation.
Hrafnkell abandons the Mr Nice Guy routine, sets out in pursuit of the troublesome broth-
ers, kills Eyvindur, and offers Sámur the same choice that he was offered before - give up
Aðalból and live in shame, or be put to death. Sámur also decides not to die. Hrafnkell
thus regains his former estates and lives happily ever after at Aðalból.
Search WWH ::




Custom Search