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implementation. As to interaction, input sub-system was set in the interaction module.
So it is easy to obtain unified behaviors with different input devices. Network proc-
essing module of engine can achieve network interaction between server and client as
well as among clients.
4 Conclusion
Referring to design mode of games, network teaching software based on C/S structure
can be designed with design framework and opening-source engines of games. With
teaching software service interfaces on server, sound organization can be achieved
with general account and role services to accumulate game education software for
different disciplines, and then gradually form various micro-community of types
theme, so as to complete the accumulation of game-based educational software and
ultimately constitute a sound knowledge learning system.
References
1. Ji, X.-k., Liu, W.-t.: Affect of Online Games on Students in Network Era. Modern Educa-
tion Formula 8, 16-17 (2010)
2. Premslu, M.: Digital Game-Based Learning. McGraw-Hill, New York (2001)
3. Ma, H.-l., Li, X.-w.: Integrating the Social Responsibilities into Educational Online Games.
Modern Educational Technology 10, 102-105 (2010)
4. Hui, Z., Li, C.-f., Liu, X.-x.: A Virtual Exhibition Scheme Based on 3D Game Engine.
Microcomputer Development 15, 93-95 (2005)
5. Chu, X.-j., Wang, S.: The Application of Game Elements on Network Experimental Teach-
ing. Journal of Jilin Teachers Institute of Engineering and Technology 26, 46-48 (2010)
 
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