Digital Signal Processing Reference
In-Depth Information
Figure 1.12
It is playing with numbers
There are well-defined, logical, mathematical or heuristic rules to play with them.
To demonstrate this concept of playing (Figure 1.12), we shall conclude this chapter
with a simple example of playing with numbers.
Let
y 2 ; ...g be a sequence of numbers so acquired. Its mean at
discrete time k is defined as
f y k g¼f y 1 ;
k X
k
1
k ¼
y i :
ð 1
:
37 Þ
i ¼ 1
The above way of computing the mean is known as a moving-average process. We
recast the (1.37) as k
k ¼ P i ¼ 1 y i and for k þ 1 we write it as
ð k þ 1 Þ k þ 1 ¼ X
k þ 1
y i
i ¼ 1
¼ X
k
y i þ y k þ 1
ð 1
:
38 Þ
i ¼ 1
¼ k
k þ y k þ 1 :
ð 1
:
39 Þ
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