Digital Signal Processing Reference
In-Depth Information
Figure 1.12
It is playing with numbers
There are well-defined, logical, mathematical or heuristic rules to play with them.
To demonstrate this concept of playing (Figure 1.12), we shall conclude this chapter
with a simple example of playing with numbers.
Let
y
2
; ...g
be a sequence of numbers so acquired. Its mean at
discrete time k is defined as
f
y
k
g¼f
y
1
;
k
X
k
1
k
¼
y
i
:
ð
1
:
37
Þ
i
¼
1
The above way of computing the mean is known as a moving-average process. We
recast the (1.37) as k
k
¼
P
i
¼
1
y
i
and for k
þ
1 we write it as
ð
k
þ
1
Þ
k
þ
1
¼
X
k
þ
1
y
i
i
¼
1
¼
X
k
y
i
þ
y
k
þ
1
ð
1
:
38
Þ
i
¼
1
¼
k
k
þ
y
k
þ
1
:
ð
1
:
39
Þ
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