Hardware Reference
In-Depth Information
ser.write('S')
ser.close()
pygame.quit()
sys.exit()
def checkForQuit():
global col, picture, fileName, running
event = pygame.event.poll()
if event.type == pygame.QUIT :
terminate()
elif event.type == pygame.KEYDOWN :
# get a key and do something
if event.key == pygame.K_ESCAPE :
terminate()
if event.key == K_SPACE or event.key == K_DELETE:
blank_screen()
if event.key == K_r :
col = (255, 0, 0)
if event.key == K_g :
col = (0, 255, 0)
if event.key == K_b :
col = (0, 0, 255)
if event.key == K_y :
col = (255, 255, 0)
if event.key == K_m :
col = (255, 0, 255)
if event.key == K_c :
col = (0, 255, 255)
if event.key == K_w :
col = (255, 255, 255)
if event.key == K_k :
col = (0, 0, 0)
if event.key == K_s : # see the size of the buffer
print ser.inWaiting()
if event.key == K_2 :
ser.write('2') # data from two pendulums
if event.key == K_3 :
ser.write('3') # data from three pendulums
if event.key == K_4 :
ser.write('4') # data from four pendulums
if event.key == K_5 :
ser.write('5') # data from alternate two pendulums
continued
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