Hardware Reference
In-Depth Information
Listing 6-1 continued
380),walkIncrement)
pygame.draw.rect(background, blue, (314,290, 172,;
64),walkIncrement) # ghost box
pygame.draw.rect(background, cBackground, (370, 291,;
60,walkIncrement-2),walkIncrement-2) #ghost door
pygame.draw.line(background, blue, (70, 574),(260,;
574),walkIncrement)
pygame.draw.line(background, blue, (540, 574),(730,;
574),walkIncrement)
pygame.draw.rect(background,blue, (0,498, 70, 20),;
walkIncrement) # left side block
pygame.draw.line(background, blue, (140, 438),(140,;
518),walkIncrement)
pygame.draw.line(background, blue, (70, 438),(140,;
438),walkIncrement)
pygame.draw.line(background, blue, (208, 574),(208,;
504),walkIncrement)
pygame.draw.rect(background,blue, (730,498, 70,;
20),walkIncrement) # right side block
pygame.draw.line(background, blue, (660, 438),(660,;
518),walkIncrement)
pygame.draw.line(background, blue, (730, 438),(660,;
438),walkIncrement)
pygame.draw.line(background, blue, (592, 574),(592,;
504),walkIncrement)
pygame.draw.rect(background,blue, (70,350, 35,28),;
walkIncrement) # under tunnel bump
pygame.draw.rect(background,blue, (702,350, 35, ;
28),walkIncrement) # under tunnel bump
pygame.draw.line(background, blue, (208, 435),(257,;
435),walkIncrement)
pygame.draw.line(background, blue, (592, 435),(543,;
435),walkIncrement)
drawWords(“ SCORE”,1,1)
drawWords(“ LIVES”,1,250)
drawWords(“ HIGH”,screenOffset+playWidth,1)
drawWords(“ SCORE”,screenOffset+playWidth,textHeight)
drawWords(str(hiScore),screenOffset+playWidth,textHeight*2)
drawPills()
def block1(x,y, inc):
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