Game Development Reference
In-Depth Information
Further Reading
Ernest Adams.
Fundamentals of Game Design
. New Riders, second edition, 2010.
ISBN 978-0321643377.
Paul J. Deitel and Harvey M. Deitel.
C# 2010 for Programmers
. Pearson Education,
fourth edition, 2011. ISBN 978-0132618205.
Barbara Doyle.
C# Programming: From Problem Analysis to Program Design
. Cen-
gage Learning, third edition, 2010. ISBN 978-0538453028.
Rob Miles.
Microsoft XNA Game Studio 4.0: Learn Programming Now!
Microsoft
Press, second edition, 2011. ISBN 978-0735651579.
Tom Miller and Dean Johnson.
XNA Game Studio 4.0 Programming: Develop-
ing for Windows Phone 7 and Xbox 360
. Pearson Education, 2011. ISBN 978-
0672333453.
Joel Murach.
Murach's C# 2010
. Mike Murach & Associates, 2010. ISBN 978-
1890774592.
Benjamin Nitschke.
Professional XNA Programming: Building Games for Xbox
360 and Windows with XNA Game Studio 2.0
. Wiley Publishing, 2008. ISBN
0470261285.
Jeannie Novak.
Game Development Essentials: An Introduction
. Cengage Learning,
third edition, 2012. ISBN 978-1111307653.
Nick Randolph, David Gardner, Michael Minutillo, and Chris Anderson.
Profes-
sional Visual Studio 2010
. Wiley Publishing, 2010. ISBN 978-0470548653.
Aaron Reed.
Learning XNA 4.0: Game Development for the PC, Xbox 360, and
Windows Phone 7
. O'Reilly Media, 2011. ISBN 978-1449394622.
Scott Rogers.
Level Up!: The Guide to Great Video Game Design
. Wiley Publishing,
2010. ISBN 978-0470688670.
Daniel Schuller.
C# Game Programming: For Serious Game Creation
. Cengage
Learning, 2011. ISBN 978-1435455566.