Game Development Reference
In-Depth Information
Further Reading
Ernest Adams. Fundamentals of Game Design . New Riders, second edition, 2010.
ISBN 978-0321643377.
Paul J. Deitel and Harvey M. Deitel. C# 2010 for Programmers . Pearson Education,
fourth edition, 2011. ISBN 978-0132618205.
Barbara Doyle. C# Programming: From Problem Analysis to Program Design . Cen-
gage Learning, third edition, 2010. ISBN 978-0538453028.
Rob Miles. Microsoft XNA Game Studio 4.0: Learn Programming Now! Microsoft
Press, second edition, 2011. ISBN 978-0735651579.
Tom Miller and Dean Johnson. XNA Game Studio 4.0 Programming: Develop-
ing for Windows Phone 7 and Xbox 360 . Pearson Education, 2011. ISBN 978-
0672333453.
Joel Murach. Murach's C# 2010 . Mike Murach & Associates, 2010. ISBN 978-
1890774592.
Benjamin Nitschke. Professional XNA Programming: Building Games for Xbox
360 and Windows with XNA Game Studio 2.0 . Wiley Publishing, 2008. ISBN
0470261285.
Jeannie Novak. Game Development Essentials: An Introduction . Cengage Learning,
third edition, 2012. ISBN 978-1111307653.
Nick Randolph, David Gardner, Michael Minutillo, and Chris Anderson. Profes-
sional Visual Studio 2010 . Wiley Publishing, 2010. ISBN 978-0470548653.
Aaron Reed. Learning XNA 4.0: Game Development for the PC, Xbox 360, and
Windows Phone 7 . O'Reilly Media, 2011. ISBN 978-1449394622.
Scott Rogers. Level Up!: The Guide to Great Video Game Design . Wiley Publishing,
2010. ISBN 978-0470688670.
Daniel Schuller. C# Game Programming: For Serious Game Creation . Cengage
Learning, 2011. ISBN 978-1435455566.
 
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