Game Development Reference
In-Depth Information
Part V
Animation and Complexity
Fig. V.1
A screenshot of the game Tick Tick
We have shown how to build several different types of games in the previous chap-
ters of this topic. In this final part, we're going to build a platform game with ani-
mated characters, physics and different levels (see Fig. V. 1 ). The name of the game
is Tick Tick , and the story revolves around a slightly stressed out bomb that is going
to explode within 30 seconds. This means that each level in the game should be fin-
ished within 30 seconds. A level is finished if the player collects all the refreshing
water drops and reaches the finish panel in time.
We will put a number of basic elements in this platform game that are found in
many other games as well:
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