Game Development Reference
In-Depth Information
using System.Collections.Generic;
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class GameSettingsManager
{
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protected Dictionary< string , string > stringSettings;
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public GameSettingsManager()
{
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stringSettings = new Dictionary< string , string >();
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}
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public void SetValue( string key, string value )
{
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stringSettings[key] = value ;
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}
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public string GetValue( string key)
{
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if (stringSettings.ContainsKey(key))
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return stringSettings[key];
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else
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return "";
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}
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}
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Listing 20.2
A basic class for handling game settings
protected static GameSettingsManager gameSettingsManager;
...
public static GameSettingsManager GameSettingsManager
{
get { return gameSettingsManager; }
}
We now add two methods to the manager for storing ( SetValue ) and for accessing
( GetValue ) settings. The implementation of these methods is rather straightforward,
see Listing 20.2 for the complete class.
Updating the hint setting depending on the state of the on/off button is now very
easy. We simply add these lines of code to the Update method of the PenguinPairs
class:
if (onOffButton.On)
GameSettingsManager.SetValue("hints", "on");
else
GameSettingsManager.SetValue("hints", "off");
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