Game Development Reference
In-Depth Information
public void PlayMusic( string assetName, bool repeat = true )
{
MediaPlayer.IsRepeating = repeat;
MediaPlayer.Play(contentManager.Load<Song>(assetName));
}
Now we can simply add sound effects and music wherever we like. When the
game is started, we start playing the background music in the JewelJam class, as
follows:
assetManager.PlayMusic("snd_music");
And when we get a valid combination of jewels (single, double or triple), we play
different sound effects (see the JewelGrid class):
if (nrCombis == 1)
JewelJam.AssetManager.PlaySound("snd_combi");
else if (nrCombis == 2)
{
score.Score += 50;
VisibilityTimer doubleTimer = GameWorld.Find("doubleTimer") as VisibilityTimer;
doubleTimer.startTimer();
JewelJam.AssetManager.PlaySound("snd_double");
}
else if (nrCombis == 3)
{
score.Score += 100;
VisibilityTimer tripleTimer = GameWorld.Find("tripleTimer") as VisibilityTimer;
tripleTimer.startTimer();
JewelJam.AssetManager.PlaySound("snd_triple");
}
Finally, we play a sound when the game is over (see the JewelJamGameWorld class):
if ( this .GameOver && !gameover.Visible)
{
gameover.Visible = true ;
JewelJam.AssetManager.PlaySound("snd_gameover");
}
This completes the Jewel Jam game. You can play the game by running the JewelJam7
example project belonging to this chapter. Happy jewel hunting!
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