Graphics Reference
In-Depth Information
Figure 1. Refl exive nature of the user model in the companion system and the working
model of the companion's user.
robots make eye contact, recognize faces, or mirror human gestures,
they push our Darwinian buttons, exhibiting the kinds of behavior
people associate with sentience, intentions, and emotions. Once people
see robots as creatures, people feel a desire to nurture them. With this
feeling comes the fantasy of reciprocation: as we begin to care for
robots, we want them to care about us…. Eleven-year-old Fara reacts
to a play session with Cog, a humanoid robot at MIT by stating “it's
like something that's part of you, you know, something you love, kind
of like another person, like a baby.” (p. 4)
Keep company with good men and good men you'll learn to be. Chinese.
4. Process Component Model of Moods, Core Affect,
Emotions, and Dispositions
4.1. Emotional and dispositional behavior components
The user's mental states that are relevant for companion technologies
are summarized under the term emotions and dispositions. These
refer to the totality of moods, emotions, motives, action tendencies,
and personality. The special companion feature, i.e. the ability to
empathically recognize mental states and be able to adjust its own
technical functions to the human user, is intended to increase the
acceptance of technical systems for certain functions that are useful
to humans, and thus make them continuously available to the human
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