Java Reference
In-Depth Information
3
Transformations,
Animations, and
Effects
In this chapter, we will cover the following topics:
F Modifying shapes with the Transformation API
F Creating simple animation with the Transition API
F Composing animation with the Transition API
F Building animation with the KeyFrame API
F Creating custom Interpolators for animation
F Morphing shapes with the DelegateShape class
F Using data binding to drive animation sequences
F Applying cool paint effects with gradients
F Creating your own customized Paint
F Adding depth with lighting and shadow effects
F Creating your own Text effect
F Adding visual appeal with reflection
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