Game Development Reference
In-Depth Information
p.getFireDamage = function () {
var weakness = this.data.weakness == 'fire' ? 5 : 0;
this.magicSprite = new createjs.Sprite(spritesheet, 'magic_fire');
this.magicSprite.y = this.enemySprite.y -
this.magicSprite.getBounds().height +
this.enemySprite.getBounds().height;
this.magicSprite.alpha = .3;
this.addChild(this.magicSprite);
createjs.Tween.get(this.magicSprite).to({alpha:1}, 100)
.to({alpha:.3}, 100)
.to({alpha:.1}, 100)
.to({alpha:.3}, 100);
return data.GameData.attackPower.fire + weakness;
}
p.getEarthDamage = function () {
var weakness = this.data.weakness == 'earth' ? 5 : 0;
this.magicSprite = new createjs.Sprite(spritesheet, 'magic_rock');
this.magicSprite.regX = this.magicSprite.getBounds().width / 2;
this.magicSprite.regY = this.magicSprite.getBounds().height / 2;
this.magicSprite.x = this.enemySprite.x +
(this.enemySprite.getBounds().width / 2);
this.magicSprite.y = -100;
this.addChild(this.magicSprite);
createjs.Tween.get(this.magicSprite).to({rotation:720, y:100},
1000);
return data.GameData.attackPower.earth + weakness;
}
p.getLightningDamage = function () {
var weakness = this.data.weakness == 'lightning' ? 5 : 0;
this.magicSprite = new createjs.Sprite(spritesheet,
'magic_lightning');
this.magicSprite.regX = this.magicSprite.getBounds().width / 2;
this.magicSprite.regY = this.magicSprite.getBounds().height / 2;
this.magicSprite.x = this.enemySprite.x +
(this.enemySprite.getBounds().width / 2);
this.magicSprite.y = 100;
this.magicSprite.scaleX = this.magicSprite.scaleY = .2;
this.addChild(this.magicSprite);
createjs.Tween.get(this.magicSprite).to({scaleX:1, scaleY:1}, 1000,
createjs.Ease.elasticOut);
return data.GameData.attackPower.lightning + weakness;
}
p.checkHealth = function () {
var event;
if (this.healthBar.HP <= 0) {
this.destroy();
}
else {
event = new createjs.Event(events.ENEMY_ATTACKED_COMPLETE, true);
this.dispatchEvent(event);
}
}
Search WWH ::




Custom Search