Game Development Reference
In-Depth Information
Listing 14-6. The Data Objects For All Enemeies
EnemyData.troll1 = {
frame:'troll1',
maxHP:10,
weakness:'',
power:2,
defense:0
}
EnemyData.sorcerer1 = {
frame:'sorcerer1',
maxHP:12,
weakness:'earth',
power:5,
defense:2
}
EnemyData.troll2 = {
frame:'troll2',
maxHP:15,
weakness:'fire',
power:8,
defense:4
}
EnemyData.sorcerer2 = {
frame:'sorcerer2',
maxHP:18,
weakness:'lightning',
power:12,
defense:6
}
EnemyData.minotaur1 = {
frame:'minotaur1',
maxHP:22,
weakness:'earth',
power:15,
defense:8
}
EnemyData.minotaur2 = {
frame:'minotaur2',
maxHP:25,
weakness:'fire',
power:20,
defense:12
}
EnemyData.octopus = {
frame:'octopus',
maxHP:100,
weakness:'lightning',
power:50,
defense:20
}
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