Game Development Reference
In-Depth Information
"enemy1Idle": {"frames": [27], "speed": 1},
"healthHUD": {"frames": [34], "speed": 1},
"star1": {"frames": [98], "speed": 1},
"explosion": {
"frames": [
156,
157,
158,
159,
160,
161,
162,
163,
164,
165,
166,
167,
168,
169,
170,
171,
172,
172,
173
],
"speed": 0.4
},
"star2": {"frames": [174], "speed": 1},
"star3": {"frames": [175], "speed": 1},
"heroIdle": {"frames": [0], "speed": 1},
"enemy2Idle": {"frames": [20], "speed": 1},
"gameOver": {"frames": [177], "speed": 1},
"asteroid1": {"frames": [35], "speed": 1},
"bullet": {"frames": [135, 136], "speed": 1},
"heroHit": {
"frames": [0, 14, 15, 16, 17, 18, 19],
"next": "heroIdle",
"speed": 0.4
},
"title": {"frames": [176], "speed": 1}
}
}
As you can see in the animation objects, the speed and next properties are included. The Zoe interface gives
you the ability to adjust these properties on each animation so you can control their speed and dictate what frame
should load when an animation is complete. This is a great feature of Zoe; it allows you to command each ship to sit
back at its idle frame when various in-game animations are complete.
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